When you reach 4th level, and again at 8th, 12th, 14th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Your attacks with weapons are considered magical for the purpose of ignoring resistance and immunity to nonmagical damage. ... Continue browsing in r/DnD. As a Eldritch Hunter you gain the following class features. If you do not understand the English language please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Eldritch_Hunter_(5e_Class)&oldid=1372137. When you hit a creature with an attack, you use your bonus action and spend 1 point to deal the double of the damage and force the creature to make a Constitution saving throw. With this knowledge they can dodge their attacks. Second, choose the folk hero background. The very first thing you need to decide, as stated in the DnD warlock guide, is … At 11th level, you can spend one use of your Protection Charm feature to send a devil back to his original plane, casting banishment as a bonus action on your turn. At 20th level, when you roll for initiative and have no points remaining, you regain 4 points. At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. + More - Less. Any hit the Fey Hunter scores against a surprised creature is a critical hit. When you multiclass into the Eldritch Hunter class, you gain the following proficiencies: one Eldritch Hunter skill of your choice. Once the ritual is completed, you or an ally can gain a number of temporary hit points equal to your eldritch cathar level + your Wisdom modifier which disappears after a long rest. A Helmed Horror is a Medium Construct creature designed with the purpose to protect wherever it is assigned to. This number increases to two at 18th level. You can use this feature once, being unable to do it again until you complete a short or a long rest. Prerequisite: 5th level, Pact of the Blade feature. First, Strength should be your highest ability score, followed by Wisdom. When you hit a creature with an melee attack, you use your bonus action and spend 1 point to deal the double of the damage and force the creature to make a Constitution saving throw. You trained to fight against those creatures who lurk in the dark, terrorizing civilized creatures: aberrations, fey, fiends and the undead. On a failed save, the target takes 2d8 psychic damage and becomes frightened of you. At 9th level, endless days and nights stalking the wilds have left their mark on your body. In the name of their god and the welfare of the world they use magic, sword, and gun bring light to the dark places in the world. You can chose one of the following professions: Witchhunter, Inquisitor, Vampire Slayer and the Xeno Hunter, all detailed at the end of the class description. But, she never counted on one of them harboring a horrifying secret. Posted by 3 years ago. At 3rd level, you devote your life to destroy one type of creature. You gain one of the following features of your choice. At 11th level, The Fey Hunter gain the ability to sense Fey within 300 feet of the Fey Hunter. Properties: Ammunition Shotgun Range: 13/30 Bullet Capacity: 2 Hand: Two Hands. As normal, you can't increase an ability score above 20 using this feature. These creatures bore witness to the horrible truths of the universe, and can often be found near eldritch treasures or knowledge. Back to Main Page → 5e Homebrew → Classes, You can help D&D Wiki by improving the grammar on this page. A human woman hunts the witch who been living in this village for the last few years. 13 or higher Strength score The Inquisitor is the eldritch hunter specialized in dealing with devils. You gain a number of points equal to your level in this class ,that you can use to activate one of your hunter techniques. Weapons: Simple weapons, martial weapons Typically, the heroes don't drive the story but react to the Villain’s machinations. Disadvantage on attack rolls and Strength checks and saving throws until the end of the next turn. Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can … Because Eldritch Blast deals force damage, it will never penetrate the armor of a Helmed Horror. See more ideas about Lovecraftian, Lovecraftian horror, Cthulhu mythos. On a 20, the creature suffer one of the following effects: loses the limb (slashing), breaks the limb (bludgeoning). Prerequisites. Was it something they were born into? roll a d20. You are not able to choose any option more than once, even if you are allowed to choose again. Are their family eldritch hunters and trained them into it? Craft your legend! You are resistant to non-magical diseases and have a resistance to poison damage. You must make a Wisdom (perception) resisted by your opponents Charisma (deception). Hit Dice: 1d10 per Eldritch Cathar level Once you in each of your turns you can chose to impose disadvantage to the attacks of one fiend you can see until the beginning of your next turn (no action required). Eldritch Hunter . 258 Madness ; DMG pg. High quality Eldritch Horror gifts and merchandise. r/DnD. At 6th level, The Fey Hunter gains a +2 to attack and damage when facing against a Fey. Mar 3, 2020 - Explore robertas's board "eldritch" on Pinterest. Oct 17, 2019 - Explore Matt's board "Gibbering mouther" on Pinterest. Fully funded! His aunt is dead. At 17th level, your well placed strikes are able to disable and tear apart limbs from your foes. Confront Evil in Its Den! roll a d20. You also deal an additional d10 necrotic or radiant damage (your choice). On a hit the foe drops 1 item of your choice. I've heard it's harder to pull off in D and D given the superhuman capabilities of an adventurer in comparison to your standard Lovecraft or Call of Cthulhu character. Until the end of your next turn, you know the location of fiend within 60 feet of you that is not behind total cover. Shop unique Eldritch face masks designed and sold by independent artists. At 2nd level, you are able to use your vast knowledge of your enemies to target their weak spots. Hit Points at 1st Level: 10 + Constitution modifier Discover (and save!) At 20th level, you can use your bonus action, to become a true eldritch reaper for 1 minute. When the grammar has been changed so that this template is no longer applicable please remove this template. In addition, when you face one of these creatures, you can use your bonus action to try to detect your enemy weak spots. There is still time to save his mother from the poison his aunt gave her, and the young man hurries away. At 1st level, your experience in fighting has taught you that it is sometimes better to exert yourself than to trust your armor. As an action, you can stare into the eyes of one creature within 60 ft. who has eyes and can see. Properties: Ammunition Shotgun Range: 10/20 Bullet Capacity: 2 Hand: Two Hands, Cost: 250 gp Damage: 1d8 piercing Weight: 8 lb. They walk the thin line between light and dark. Narrated D&D Story: The Player Who Managed To Outsmart The Dungeon Master And The Entire Party - Duration: 11:06. If you are using starting wealth, you have 4d4 x 10 gp in funds. As normal, you can't increase an ability score above 20 using this feature. 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